Internal:GPU Usage: Difference between revisions
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# Add Smoothing (TODO) | # Add Smoothing (TODO) | ||
=Explore | =Explore Usage of GPU= | ||
# For “itkSignedMaurerParallelDistanceMapImageFilter” code: | |||
## Understand the code by reading the [https://cepm.cs.odu.edu/pub/papers/journal_23.pdf Parallel N-Dimensional Exact Signed Euclidean Distance Transform] paper | |||
## Study if it’s beneficial to convert it in order to use GPUs. See the papers: | |||
### [https://crtc.cs.odu.edu/pub/papers/journal_18.pdf A Multigrain Delaunay Mesh Generation Method for Multicore SMT-based Architectures], (TODO) | |||
### [https://crtc.cs.odu.edu/pub/papers/journal_19.pdf Algorithm, Software, and Hardware Optimizations for Delaunay Mesh Generation on Simultaneous Multithreaded Architectures] (TODO) | |||
# For Predicates: | |||
## Based on [https://imr.sandia.gov/_assets/documents/2019_IMR_Papers/6B.1-de%20Matos%20Menezes.pdf ACCELERATING THE EXACT EVALUATION OF GEOMETRIC PREDICATES WITH GPUS] (TODO) | |||
## Based on [https://ieeexplore.ieee.org/abstract/document/8692354 GPredicates - GPU Implementation of Robust and Adaptive Floating-Point Predicates for Computational Geometry] (TODO) | |||
Revision as of 10:53, 25 February 2020
Code Changes
- Choose a specific C++ coding style✔
- Use C++17 standard✔
- Remove the CGAL library by replacing its predicates with the following one which is way faster: (TODO)
- Benchmark: PCK vs CGAL Predicates Benchmark
- Paper: Predicate Construction Kit Paper
- Code: Predicate Construction Kit Code
- Remove Boost library by replacing its threads with std::thread (ask Christos for Barrier). (TODO)
- Remove VTK library and replace it with MeshIO (TODO)
- Update ITK to the newest version (TODO)
- Keep only useful Defines
- For PODM3D (TODO)
- For PODM4D✔
Abstractions
- Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use.
- Create namespaces for each PODM which will help to create a templated PODM wrapper✔
- Template the common code of each PODM for 3-4 dimensions (or even more or less) (TODO)
- Decouple Contentions managers and Load Balancing from the Meshing Procedure (TODO)
- Add PDR (TODO)
- Add Smoothing (TODO)
Explore Usage of GPU
- For “itkSignedMaurerParallelDistanceMapImageFilter” code:
- Understand the code by reading the Parallel N-Dimensional Exact Signed Euclidean Distance Transform paper
- Study if it’s beneficial to convert it in order to use GPUs. See the papers:
- For Predicates: