Internal:PDM ND: Difference between revisions

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# Addition of PDR for a distributed computations
# Addition of PDR for a distributed computations
# Distinguish basic meshing operations that could be changed based on needs, e.g. Delaunay property could be changed to advancing-front property.
# Distinguish basic meshing operations that could be changed based on needs, e.g. Delaunay property could be changed to advancing-front property.
## Insert Point
## Insert Constrained Point
## Remove Point
## Remove Constrained Point

Revision as of 07:30, 25 June 2020

Parallel Delaunay Mesher ND

Documentation

Summer 2020

  1. Read Dynamic Parallel 3D Delaunay Triangulation (PDT) ✔
  2. Read PODM3D ✔
  3. Read PODM4D ✔
  4. Read Q-HULL ND Delaunay Triangulator (TODO)

Requirements

Summer 2020

  1. Clean-up of PDT code-base
  2. Usage of modern C++20 (whatever is available for the time being)
  3. Creation of efficient predicates using PCK
  4. Replacement of boost threads with std::threads
    1. Paper: Predicate Construction Kit Paper
    2. Code: Predicate Construction Kit Code
  5. Selection of optimal Cell-location algorithm
  6. Usage of Memory Pools
  7. Replace Master-worker parallelism with speculative parallelism
  8. Implementation of Rupert's Algorithm
  9. Removal of slivers using PODM 3D/4D Heuristic method
  10. Creation of Sizing Function pointer for adaptive mesh generation
  11. Template for N-Dimensions
  12. Decoupling of Geometry, Parallelism, and Load-Balancing with the usage of PREMA
  13. Weighted Delaunay
  14. Constrained Delaunay Triangulation
  15. Handle inputs of Points set or Images
  16. Addition of PDR for a distributed computations
  17. Distinguish basic meshing operations that could be changed based on needs, e.g. Delaunay property could be changed to advancing-front property.
    1. Insert Point
    2. Insert Constrained Point
    3. Remove Point
    4. Remove Constrained Point