Internal:CDT3D GPU Smoothing

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Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU
    1. CPU version:
      1. Sequential:
      2. Parallel:
        1. Dihedral Quality: Sequential vs Parallel Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png✔
        2. Speed-Up: Smoothing_Speed-up_ 1_iteration.png✔
        3. RollBacks: Percentage_of_Average_Rollbacks_per_Thread.png✔
    2. GPU version:
        1. ## Speed-Up [[File:|500px|]]✔