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CDT3D GPU Smoothing
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Contents
1
Presentations
1.1
Spring 2021
2
Code
2.1
Spring 2021
Presentations
Spring 2021
A Unified Approach for Parallel Mesh Operations
by Christos✔
GPU Architecture
✔
Code
Spring 2021
Discrete Mesh Optimization using the paper:
Discrete Mesh Optimization on GPU
CPU version:
Sequential:
Parallel:
Speed-Up
✔
GPU version:
Speed-Up [[File:|500px|]]✔
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