Internal:CDT3D GPU Smoothing

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Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU
    1. CPU version:
      1. Sequential:
    1. Speed-Up Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png✔
      1. Parallel:
    1. GPU version:
    2. Speed-Up [[File:|500px|]]✔