Internal:CDT3D GPU Smoothing: Difference between revisions
Jump to navigation
Jump to search
Spyridon97 (talk | contribs) |
Spyridon97 (talk | contribs) |
||
| Line 15: | Line 15: | ||
#### Dihedral Quality of different smoothing methods:✔<br>[[File:Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png|1000px|Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png]] | #### Dihedral Quality of different smoothing methods:✔<br>[[File:Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png|1000px|Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png]] | ||
#### Shape Quality of different smoothing methods:✔<br>[[File:Shape_Quality.png|1000px|Shape_Quality.png]] | #### Shape Quality of different smoothing methods:✔<br>[[File:Shape_Quality.png|1000px|Shape_Quality.png]] | ||
### Parallel: | ### Parallel: | ||
#### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]] | #### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]] | ||
Revision as of 23:39, 16 March 2021
Presentations
Spring 2021
- A Unified Approach for Parallel Mesh Operations by Christos✔
- GPU Architecture ✔
Code
Spring 2021
- Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU, The results below are using the tet_shape metric from the Verdict library
- ## Speed-Up [[File:|500px|]]✔
