Internal:CDT3D GPU Smoothing: Difference between revisions
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## CPU version: | ## CPU version: | ||
### Sequential: | ### Sequential: | ||
#### Dihedral Quality of different smoothing methods:✔<br>[[File:Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png|1000px|Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png]] | |||
#### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]] | |||
### Parallel: | ### Parallel: | ||
#### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]] | #### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]] | ||
Revision as of 23:37, 16 March 2021
Presentations
Spring 2021
- A Unified Approach for Parallel Mesh Operations by Christos✔
- GPU Architecture ✔
Code
Spring 2021
- Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU, The results below are using the tet_shape metric from the Verdict library
- ## Speed-Up [[File:|500px|]]✔
