Internal:CDT3D GPU Smoothing: Difference between revisions
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### Parallel: | ### Parallel: | ||
#### Dihedral Quality: Sequential vs Parallel [[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|750px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]✔ | #### Dihedral Quality: Sequential vs Parallel [[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|750px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]✔ | ||
#### Speed-Up: [[File:Smoothing_Speed-up_ 1_iteration.png|750px|Smoothing_Speed-up_ 1_iteration.png]]✔ | |||
#### RollBacks: [[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]]✔ | |||
## GPU version: | |||
#### ## Speed-Up [[File:|500px|]]✔ | #### ## Speed-Up [[File:|500px|]]✔ | ||
Revision as of 23:30, 16 March 2021
Presentations
Spring 2021
- A Unified Approach for Parallel Mesh Operations by Christos✔
- GPU Architecture ✔
Code
Spring 2021
- Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU
- ## Speed-Up [[File:|500px|]]✔
