Internal:CDT3D GPU Smoothing: Difference between revisions

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__TOC__
 
=Presentations=
==Spring 2021==
 
# [https://docs.google.com/presentation/d/1haL6NVwZzRVG0W71KoWmqLKgxkf6to2sUsdTH5Xn4kw/edit A Unified Approach for Parallel Mesh Operations] by Christos✔
# [https://docs.google.com/presentation/d/1LfDwsbdscSpTk3eBT74lfIlSyD-W_Zwh/edit GPU Architecture] ✔
 
=Code=
==Spring 2021==
 
# Discrete Mesh Optimization using the paper: [https://project.inria.fr/imr27/files/2018/09/1003.pdf Discrete Mesh Optimization on GPU]
## CPU version:
### Sequential:
 
## Speed-Up [[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|750px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]✔
 
### Parallel:
## GPU version:
## Speed-Up [[File:|500px|]]✔

Revision as of 23:26, 16 March 2021

Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU
    1. CPU version:
      1. Sequential:
    1. Speed-Up Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png✔
      1. Parallel:
    1. GPU version:
    2. Speed-Up [[File:|500px|]]✔