Internal:GPU Usage: Difference between revisions
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# Choose a specific C++ coding style | # Choose a specific C++ coding style | ||
# Use C++17 standard | # Use C++17 standard | ||
# Create a general Mesh Format which supports both 3D and 4D (and higher dimensions) | |||
# Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use. | # Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use. | ||
## Create namespaces for each PODM which will help creating a templated PODM wrapper✔ | ## Create namespaces for each PODM which will help creating a templated PODM wrapper✔ | ||
Revision as of 08:45, 17 October 2019
PODM Refactoring
- Find a Predicates library to replace CGAL library. A possible solution is Predicate Construction Kit and its code.
- Update Boost, ITK, VTK libraries
- Choose a specific C++ coding style
- Use C++17 standard
- Create a general Mesh Format which supports both 3D and 4D (and higher dimensions)
- Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use.
- Create namespaces for each PODM which will help creating a templated PODM wrapper✔
- Decouple Args from PODM
- Create setArguments function
- Remove setImage* functions and create setInputImage(ImageType::Pointer, string)
- Remove GetShortFileName
- Template it for 3-4 dimensions (or even more or less)
- Use GPUs:
- For “itkSignedMaurerParallelDistanceMapImageFilter” code:
- Understand the code by reading the Parallel N-Dimensional Exact Signed Euclidean Distance Transform paper
- Study if it’s beneficial to convert it in order to use GPUs. See the papers:
- For “itkSignedMaurerParallelDistanceMapImageFilter” code:
- Add PDR
- Decouple Contentions managers and Load Balancing from the Meshing Procedure.
- Add Smoothing