Internal:Metric Adaptive CDT3D: Difference between revisions

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* Rollback treatment
* Rollback treatment
* investigate insphere and grouping <code> mrecm2=0 </code>
* investigate insphere and grouping <code> mrecm2=0 </code>
* smoothing : [https://onlinelibrary.wiley.com/doi/abs/10.1002/%28SICI%291097-0207%2819971115%2940%3A21%3C3979%3A%3AAID-NME251%3E3.0.CO%3B2-9 Tetrahedral Mesh Improvement Using Swapping and Smoothing, Lori A. Freitag and Carl Ollivier-Gooch ]

Revision as of 10:38, 9 May 2018

Preliminary data

# Tetrahedra # Vertices Isotropic Boundary

Refinement (MMGS)

Boundary

Recovery

Mesh Refinement Total Time (sec) Memory (GB)
#Iterations Par. Deactivation Par. Vertex Creation Vertex Insertion Partition Par. Reconnection
case 1 (x8) 14,094,106 2,390,948 3.04 4.93 78 7.42 12.38 5.62 82.91 238.17 352.66 6.1
case 2 (x10) 26,859,966 4,546,172 3.78 11.64 80 14.69 25.17 9.85 154.10 437.97 655.05 10.4
case 3 (x20) 209,865,483 35,344,507 25.64 169.53 276 311.71 381.31 74.69 3781.33 9321.10 14045.37 74.31

Notes

  • No boundary adaptation,due to the increasing prepossessing time and the difficulty to recover the boundary.
  • Grouping (that enhances significantly performance) is disabled due to Delaunay criterion issues.
  • The experiments performed on a DELL workstation with Linux Red Hat Enterprise, 24 hardware cores Intel® Xeon® CPU E5-2697v2@2.70 GHz, and 757 GB RAM
  • Using 24+24 (HyperThreading) threads
  • parameters --met=1 --meval=2 --mrecm2=1 --mrec4=1 --nadapt=0 --mpp=2 --qstatr=1 --outmesh=${NAME}.meshb --ndfs=0 --nthreads=24 --nbuckets=640 --nthreadsaf=24 --nbucketsaf=640 --blockmul=500000 --nqual=0 --nminpts=30 --ordt=1 --pardeact=1 --mdse=0

TO DO (shorterm)

  • Try enabling sorting ( sortp)

TO DO (long term)