Internal:CDT3D GPU Smoothing: Difference between revisions

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#### RollBacks✔:<br>[[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]]
#### RollBacks✔:<br>[[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]]
## GPU version:
## GPU version:
 
### Sequential CPU-wise:
#### ## Speed-Up [[File:|500px|]]✔
### Parallel CPU-wise:

Revision as of 23:41, 16 March 2021

Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU, The results below are using the tet_shape metric from the Verdict library
    1. CPU version:
      1. Sequential:
        1. Dihedral Quality of different smoothing methods:✔
          Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png
        2. Shape Quality of different smoothing methods:✔
          Shape_Quality.png
      2. Parallel:
        1. Dihedral Quality: Sequential vs Parallel:✔
          Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png
        2. Speed-Up:✔
          Smoothing_Speed-up_ 1_iteration.png
        3. RollBacks✔:
          Percentage_of_Average_Rollbacks_per_Thread.png
    2. GPU version:
      1. Sequential CPU-wise:
      2. Parallel CPU-wise: