Internal:CDT3D GPU Smoothing: Difference between revisions
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#### RollBacks✔:<br>[[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]] | #### RollBacks✔:<br>[[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]] | ||
## GPU version: | ## GPU version: | ||
### Sequential CPU-wise: | |||
#### ## | ### Parallel CPU-wise: | ||
Revision as of 23:41, 16 March 2021
Presentations
Spring 2021
- A Unified Approach for Parallel Mesh Operations by Christos✔
- GPU Architecture ✔
Code
Spring 2021
- Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU, The results below are using the tet_shape metric from the Verdict library
