Internal:CDT3D GPU Smoothing: Difference between revisions

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## CPU version:
## CPU version:
### Sequential:
### Sequential:
#### Dihedral Quality of different smoothing methods:✔<br>[[File:Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png|1000px|Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png]]
#### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]
### Parallel:
### Parallel:
#### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]
#### Dihedral Quality: Sequential vs Parallel:✔<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|1000px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]

Revision as of 23:37, 16 March 2021

Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU, The results below are using the tet_shape metric from the Verdict library
    1. CPU version:
      1. Sequential:
        1. Dihedral Quality of different smoothing methods:✔
          Vertex_Smoothing_Methods_Dihedral_Angle_Quality.png
        2. Dihedral Quality: Sequential vs Parallel:✔
          Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png
      1. Parallel:
        1. Dihedral Quality: Sequential vs Parallel:✔
          Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png
        2. Speed-Up:✔
          Smoothing_Speed-up_ 1_iteration.png
        3. RollBacks✔:
          Percentage_of_Average_Rollbacks_per_Thread.png
    1. GPU version:
        1. ## Speed-Up [[File:|500px|]]✔