Internal:CDT3D GPU Smoothing: Difference between revisions

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==Spring 2021==
==Spring 2021==


# Discrete Mesh Optimization using the paper: [https://project.inria.fr/imr27/files/2018/09/1003.pdf Discrete Mesh Optimization on GPU]<br> The results below are using the tet_shape metric from the [http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=42FDC437179F12D08EB6C4F84FACD490?doi=10.1.1.483.5380&rep=rep1&type=pdf Verdict library]
# Discrete Mesh Optimization using the paper: [https://project.inria.fr/imr27/files/2018/09/1003.pdf Discrete Mesh Optimization on GPU], The results below are using the tet_shape metric from the [http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=42FDC437179F12D08EB6C4F84FACD490?doi=10.1.1.483.5380&rep=rep1&type=pdf Verdict library]
## CPU version:
## CPU version:
### Sequential:
### Sequential:

Revision as of 23:35, 16 March 2021

Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU, The results below are using the tet_shape metric from the Verdict library
    1. CPU version:
      1. Sequential:
      2. Parallel:
        1. Dihedral Quality: Sequential vs Parallel:✔
          Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png
        2. Speed-Up:✔
          Smoothing_Speed-up_ 1_iteration.png
        3. RollBacks✔:
          Percentage_of_Average_Rollbacks_per_Thread.png
    2. GPU version:
        1. ## Speed-Up [[File:|500px|]]✔