Internal:CDT3D GPU Smoothing: Difference between revisions

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### Sequential:
### Sequential:
### Parallel:
### Parallel:
#### Dihedral Quality: Sequential vs Parallel<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|750px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]✔
#### Dihedral Quality: Sequential vs Parallel:<br>[[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|750px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]✔
#### Speed-Up: [[File:Smoothing_Speed-up_ 1_iteration.png|750px|Smoothing_Speed-up_ 1_iteration.png]]✔
#### Speed-Up:<br>[[File:Smoothing_Speed-up_ 1_iteration.png|750px|Smoothing_Speed-up_ 1_iteration.png]]✔
#### RollBacks: [[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]]✔
#### RollBacks:<br>[[File:Percentage_of_Average_Rollbacks_per_Thread.png|750px|Percentage_of_Average_Rollbacks_per_Thread.png]]✔
## GPU version:
## GPU version:


#### ## Speed-Up [[File:|500px|]]✔
#### ## Speed-Up [[File:|500px|]]✔

Revision as of 23:32, 16 March 2021

Presentations

Spring 2021

  1. A Unified Approach for Parallel Mesh Operations by Christos✔
  2. GPU Architecture ✔

Code

Spring 2021

  1. Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU
    1. CPU version:
      1. Sequential:
      2. Parallel:
        1. Dihedral Quality: Sequential vs Parallel:
          Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png✔
        2. Speed-Up:
          Smoothing_Speed-up_ 1_iteration.png✔
        3. RollBacks:
          Percentage_of_Average_Rollbacks_per_Thread.png✔
    2. GPU version:
        1. ## Speed-Up [[File:|500px|]]✔