Internal:CDT3D GPU Smoothing: Difference between revisions
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__TOC__ | |||
=Presentations= | |||
==Spring 2021== | |||
# [https://docs.google.com/presentation/d/1haL6NVwZzRVG0W71KoWmqLKgxkf6to2sUsdTH5Xn4kw/edit A Unified Approach for Parallel Mesh Operations] by Christos✔ | |||
# [https://docs.google.com/presentation/d/1LfDwsbdscSpTk3eBT74lfIlSyD-W_Zwh/edit GPU Architecture] ✔ | |||
=Code= | |||
==Spring 2021== | |||
# Discrete Mesh Optimization using the paper: [https://project.inria.fr/imr27/files/2018/09/1003.pdf Discrete Mesh Optimization on GPU] | |||
## CPU version: | |||
### Sequential: | |||
## Speed-Up [[File:Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png|750px|Discrete_Vertex_Smoothing_Dihedral_Angle_Quality.png]]✔ | |||
### Parallel: | |||
## GPU version: | |||
## Speed-Up [[File:|500px|]]✔ | |||
Revision as of 23:26, 16 March 2021
Presentations
Spring 2021
- A Unified Approach for Parallel Mesh Operations by Christos✔
- GPU Architecture ✔
Code
Spring 2021
- Discrete Mesh Optimization using the paper: Discrete Mesh Optimization on GPU
- CPU version:
- Sequential:
- CPU version:
- Parallel:
- GPU version:
- Speed-Up [[File:|500px|]]✔