Internal:GPU Usage: Difference between revisions
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# Remove VTK library and replace it with MeshIO (TODO) | # Remove VTK library and replace it with MeshIO (TODO) | ||
# Update ITK to the newest version (TODO) | # Update ITK to the newest version (TODO) | ||
# Keep only useful Defines | |||
## For PODM3D (TODO) | |||
## For PODM4D✔ | |||
# Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use. | # Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use. | ||
## Create namespaces for each PODM which will help to create a templated PODM wrapper✔ | ## Create namespaces for each PODM which will help to create a templated PODM wrapper✔ | ||
## Template the common code of each PODM for 3-4 dimensions (or even more or less) (TODO) | ## Template the common code of each PODM for 3-4 dimensions (or even more or less) (TODO) | ||
# Use GPUs: | # Use GPUs: | ||
## For “itkSignedMaurerParallelDistanceMapImageFilter” code: | ## For “itkSignedMaurerParallelDistanceMapImageFilter” code: | ||
Revision as of 10:48, 25 February 2020
PODM Refactoring
- Choose a specific C++ coding style✔
- Use C++17 standard✔
- Remove the CGAL library by replacing its predicates with the following one which is way faster: (TODO)
- Benchmark: PCK vs CGAL Predicates Benchmark
- Paper: Predicate Construction Kit
- Code: code
- Remove Boost library by replacing its threads with std::thread (ask Christos for Barrier). (TODO)
- Remove VTK library and replace it with MeshIO (TODO)
- Update ITK to the newest version (TODO)
- Keep only useful Defines
- For PODM3D (TODO)
- For PODM4D✔
- Combine 3D and 4D PODM versions into one abstract program, in which the user will choose what he wants to use.
- Create namespaces for each PODM which will help to create a templated PODM wrapper✔
- Template the common code of each PODM for 3-4 dimensions (or even more or less) (TODO)
- Use GPUs:
- For “itkSignedMaurerParallelDistanceMapImageFilter” code:
- Understand the code by reading the Parallel N-Dimensional Exact Signed Euclidean Distance Transform paper
- Study if it’s beneficial to convert it in order to use GPUs. See the papers:
- For Predicates:
- For “itkSignedMaurerParallelDistanceMapImageFilter” code:
- Decouple Contentions managers and Load Balancing from the Meshing Procedure.
- Add PDR
- Add Smoothing